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SNOW SKATE

  Unity  |  UI  |  Level design  |  Programming 
STUDIO : N Media Works
Snow Skate is mobile game developed using Unity Engine. A shipped game under the banner of N Media Works, India.
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  • What I did:

    • Gameplay Programmer:  Programmed “Memory Match” minigame. Wrote dynamic skills system. Created and iterated on First Time User Experience Onboarding. Used Unity 5’s uGUI to create flexible views.

    • Level designer: I am responsible for creating levels using an advanced 3D pro builder tool, making own custom UV texture geometry and UI Programming. 

    • UI/UX designer: I have implemented the main menu, level unlock system, pause menu. ​

  • Studio: N Media Works

  • Platforms: Mobile  |  Android  |  IOS

  • Team size: 2

  • Project length: 3 Weeks

  • Engine and tools: Unity, Adobe Photoshop, Google Doc

  • Project Management: Github

ESCAPE ROOM

  Unity  |  UI  |   Programming 
EscapeRoom is a virtual reality(VR) puzzle game developed in Unity Engine. 
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  • What I did:

    • UI/UX designer: I have implemented the main menu, level unlock system, pause menu. ​

  • Platforms: VR|  PC

  • Team size: 7

  • Project length: 15 Weeks

  • Engine and tools: Unity, Adobe Photoshop, Google Doc

  • Project Management: Github

REAL TIME STRATEGY

  Starcraft II  |  Level design  |   Programming  |  AI 
Real time strategy game developed using the starcraft level II editor.
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  • What I did:​​
    • Level designer: I am responsible for Developed the own terrain map and implemented the AI and player movement for the game. ​

    • AI Programmer: 

  • ​Platforms: Mobile  |  Android  |  IOS

  • Team size: 2

  • Project length: 3 Weeks

  • Engine and tools: Unity, Adobe Photoshop, Google Doc

  • Project Management: Github

GROSS AND CROSS

  Unity  |  C#  |  Level design  |   Programming  |  AI 
Gross and Cross is a Time based puzzle platformer. Collect all the gems, you will test your timing and your patience as you play through different game levels.

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Class project, as a sole developer designed and developed the levels, gameplay programming, UI Programming and assets are not created by me.

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The most challenging part is player controls, implemented the own custom functions to manipulate the player movement.

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  • What I did:​​

    • Level designer: I am responsible for Developed the own terrain map and implemented the AI and player movement for the game. ​

    • UI Programmer:

    • Gameplay Programmer:

    • AI Programmer: 

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Platforms: Mobile  |  Android  |  IOS

Team size: 2

Project length: 3 Weeks

Engine and tools: Unity, Adobe Photoshop, Google Doc

Project Management: Github

FPS PUZZLE ESCAPE

  Unity  |  C#  |  Level design  |   Programming  |  Puzzle
FPS Escape room is puzzle game developed using Unity Engine.
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Developed the levels using the advanced probuilder tool and gameplay programming for the game.
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  • What I did:​​

    • Level designer: I am responsible for Developed the own terrain map and implemented the AI and player movement for the game. ​

    • Gameplay Programmer: 

  • Platforms: Mobile  |  Android  |  IOS

  • Team size: 2

  • Project length: 3 Weeks

  • Engine and tools: Unity, Adobe Photoshop, Google Doc

  • Project Management: Github

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COW BOY HUT ESCAPE

  Animate CC |  AS3  |   Programming  |  Puzzle
Shipped game under the banner of N Media Works, India.
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The cowboy is locked inside the hut. Now you must help the cowboy to reach his horse and escape from the current place.
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Developed the levels and gameplay from the begin to end as a sole developer.
​
  • What I did:​​

    • Gameplay Programmer:

    • Level designer: I am responsible for Developed the own terrain map and implemented the AI and player movement for the game. ​

  • Studio: N Media Works

  • Platforms: Mobile  |  Android  |  IOS

  • Team size: 2

  • Project length: 3 Weeks

  • Engine and tools: Unity, Adobe Photoshop, Google Doc

CHRISTMAS PRESCHOOL

ESCAPE

  Animate CC |  AS3  |   Programming  |  Puzzle
This game is about finding all the hidden alphabets in the glorious garden. Also challenge yourself to find sooner to reach high score. Reach the target within the time limit to move next level and be first of your friend to reach the target.
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  • What I did:

    • Gameplay Programmer:  Programmed “Memory Match” minigame. Wrote dynamic skills system. Created and iterated on First Time User Experience Onboarding. Used Unity 5’s uGUI to create flexible views.

    • Level designer: I am responsible for creating levels using an advanced 3D pro builder tool, making own custom UV texture geometry and UI Programming. 

    • UI/UX designer: I have implemented the main menu, level unlock system, pause menu. ​

  • Studio: N Media Works

  • Platforms: Mobile  |  Android  |  IOS

  • Team size: 2

  • Project length: 3 Weeks

  • Engine and tools: Unity, Adobe Photoshop, Google Doc

  • Project Management: Github

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